Tiny Tina's Wonderlands VFX: Blightcaller Player Character

I had the incredible opportunity to work on 3 of 6 player character classes for Tiny Tina’s Wonderlands. I'm showcasing my two favorite skills from the Blightcaller class (my most recent published work)--the Plaguestorm and Bog Totem. The Plaguestorm effects include the effects on the hands, the summoning of the storm, the storm itself (the middle section was a collaboration with tech art, based on a material from the main game), and the end/close effect. The lightning strike was a collaboration with another vfx artist. Along with all the effects on the Bog Totem, I was also responsible for creating the material/shader for the crystal at the top.

Software: UE5, 3DS Max

Tiny Tina's Wonderlands VFX: End Cinematic

I was the point-person and responsible for the majority of in-game cinematic VFX for Tiny Tina's Wonderlands, with the end-game cinematic being my favorite to work on. The skybox was created by tech art.

Software: UE5

Borderlands 3: DLC Boss

I worked on the two end-game bosses for a Borderlands 3 DLC: Bounty of Blood. The Ruiner, being a chunky boy, was my favorite. His laser breath (including the wind-up/charge) was a lot of fun to work on, and the effect was mostly created from scratch.

Software: UE4, 3DS Max, Substance Designer